The adamantine version of a melee weapon, or of ten pieces of ammunition costs, 500 gp more than the normal version, whether the weapon or ammunition is made of the metal or coated with it. If examined with detect magic, it bore an aura of the alteration or conjuration school of magic. Update: Xanathar’s Guide to Everything, published since this answer was edited, lists a price for adamantine weapons as 500GP + the value of the normal item. The quiver of Mielikki appeared like a well-crafted but otherwise mundane quiver, weighing only 2 pounds (0.91 kilograms) and sized to apparently hold only twenty arrows.It had three compartments of different lengths. (But the rules don't exclude them either, so as ever, talk to your DM.) There are no other special arrows, like whistling arrows, etc., specified in the core rules. It's left to the DM as to how these might be acquired. When the wearer reaches into it for a specific item, that item is always on top. Heward's Handy Haversack: While such storage is useful enough, the pack has an even greater power in addition. Unless indicated otherwise, arrows come in a leather quiver that holds 20 arrows. From the SRD: Quiver of Ehlonna: Caster Level: 9th Prerequisites: Craft Wondrous Item, Leomund’s secret chest Market Price: 1,800 gp Weight:. Although Adamantine Armor is a magic item, the (DM Guide, p 150) the Monster Manual mentions "nonmagical weapons that aren't adamantine" (MM, p. Ammunition (Bow): Arrow (s) A standard (common) arrow used as a melee weapon is treated as a light improvised weapon (4 penalty on attack rolls) and deals damage as a dagger of its size (critical multiplier ×2). Silvered weapons are expensive but generally available.Īdamantine isn't mentioned in the Players Handbook, and there's no "set price" for them. There's no list, exactly, but here is where you'd find them: (Arrows aren't special here, the above is true for daggers, etc.) These arrows overcome the damage resistance and/or damage immunity of the target. If attuned, the used can also pull out ice arrows that deal +1d6 cold damage. I enjoy stuff like this, at the very least I will probably give the opportunity for my boy to make a few of these for his ranger, sounds like fun to me. The used had disadvantage to stealth checks when using the quiver. New comments cannot be posted and votes cannot be cast. The fire extinguishes once it hits a target. There are 2 types of "special," non-magical arrows in the core rules: silver arrows and adamantine arrows. Quiver of Fire and Ice: rare cost 5,000gp This magical quiver allows the used to freely pull out arrows with flaming heads that deal +1d6 fire damage.
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